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Competitions & Rules
Last updated: August 29th, 2004
Pilgrimage 2004 will have 8 pre-arranged prize winning competitions,
or compos:
demo, deviantART graphics, textmode, music, blender, wildcard,
Dance Dance Revolution, and a
scavenger hunt.
All compos will be governed by the general compo rules
as well as rules specific to that compo.
Our intention is to have a compo only if we have enough entries
to justify a true competition, so a compo may be cancelled due to
insufficient entries. The Pilgrimage organizers consider a minimum of
4 entries for a competition -- someone must lose!
Would you like to host a competition that you feel should be offered
at Pilgrimage? Contact the organizers to find
out how you can organize an unofficial competition at our party place!
All entries submitted to a compo will be published on internet file
servers, even if a competition is cancelled. Cancelling a competition
only affects prize distribution to "winners"; any prizes from cancelled
competitions will be raffled amongst all guests.
Conversely, competitions may be subdivided if there are too many
entries. For instance, if there are a large number of demo entries, the
compo may be split into a "64K and under" demo compo and a "over 64K"
demo compo.
So-called "fast" compos may also be held at the party, where the time
for completing the compo is of a short duration, such as one hour. These
compos will be impromptu by their very nature.
Although not a prize-winning category, so-called "wild demos" entries
are always welcome. Wild demos are typically animated short films, but
like all demoparty entries they should be created on a computer, so we're
not talking just using your camcorder and some editing software.
The Pilgrimage organizers may introduce additional compos during the
party.
If you have any questions about the party rules or any of the
competitions, please contact the organizers
and ask!
- Deadline for all entries is 3:00 PM Saturday,
September 18th, 2004.
- Only original, unreleased works may be submitted to a competition.
- At least one team member or creator of the work must be physically
present at the competition in order to enter. In the case of
productions created by a group, any member of the group may serve as a
representative.
- All entries shall be submitted in the form of a ZIP file which
contains the file(s) for the competition entry.
- The ZIP must contain a "README.TXT" containing:
- The title of the entry
- The name of the author/group submitting the entry
- Material governed by copyright (images, music, models, etc.) of
a third party may not be included in any entry without a written
release permitting the use of the materials in accordance with
these rules.
- Submissions must be made electronically (CD-ROM, floppy disk,
etc.) before the deadline of a competition. Please mark
clearly on the media the following information:
title, author, and
group (if applicable).
- All entries will be made publicly available for unlimited download
without fee on internet file servers and web sites.
- All registered Pilgrimage guests are eligible to vote.
- All competition entries will be qualified by a jury.
- Jury members will be selected by the Pilgrimage organizers.
- Juries reserve the right to disqualify any entry for failure to
abide by these rules. A majority vote of the jury is required to
disqualify an entry.
- Winning entries for each competition are selected by a popular vote
point system. The three entries with the highest number of points
will be awarded first, second and third place prizes, respectively,
in a competition. Points are computed from the rankings on ballots
of party guests.
- In the event of a tie in the number of points, the jury for that
competition will break the tie by a majority vote of the jurors.
- Points are awarded by individual vote of guests and jurors.
- Each registered guest and juror will cast ballots for
1st, 2nd, 3rd and 4th place in each competition.
- Ballots of jurors carry five times the significance of a guest in
the competition they juried.
- Jurors may not preside over a competition they have entered.
- The Pilgrimage organizers reserve the right to cancel any
competition for any reason.
- Competitors must be physically present at the party to enter.
- These rules may be changed without notice.
- The most current version of the rules are available at the
Pilgrimage web site: http://pilgrimage.scene.org/2004/compos.html.
- The minimum machine configuration for testing and judging will be:
- Windows XP with the latest service pack (SP2)
- Latest release of the DirectX runtime (9.0c)
- .NET Framework v1.1
- 512 MB or more of system memory
- 866 MHz Pentium III CPU
- SB Live! sound card
- 2X AGP motherboard
- Graphics card:
- Radeon 9800 Pro XT 256 MB DDR
- NVidia Go 5700
- The debug DirectX runtime will be selected for testing and the retail
DirectX runtime will be selected for judging.
- Shuttle has provided us with a
ST61G4 machine for the demo compo. It features:
- Several "retro" platforms from the classic hardware museum will be
available for use in the demo competition. The platforms are as
follows:
- Tektronix 4014 & 4010 display terminals (specifications)
- Amiga 2000
- Commodore 64
- Atari XL
- Atari 1040ST
- Texas Instruments 99/4A
Entries targetting these platforms may be judged separately.
- If you need a different machine configuration, please contact the organizers.
- Maximum size is 16MB (16,777,216 bytes) uncompressed.
- Maximum run time is 10 minutes. Any entry exceeding 4 minutes
will be judged on the first 4 and then terminated.
- The user must be able to exit the demo at any time when the escape
key is pressed.
- No user input should be required beyond an optional initial
configuration dialog.
- All demo entries must be self contained:
- Each demo must contain an executable file that launches the demo.
- Shall not depend upon any data outside of the submitted ZIP
file ("data" does not include things like fonts, DLLs, etc.,
that are part of a standard OS install).
- Graphics must be generated real-time, not a simple playback
of an off-line rendering
- All entries will be judged on a machine not connected to any
network
- No entry shall modify any existing file on the disk and any
temporary files created as a result of execution shall be deleted
when the program ends.
- No entry shall write to the system registry.
- DOS demos must be able to run under the OS version described above
without any special modifications.
- Maximum display resolution is 1024x768 (1024 pixels wide by 768 tall).
- Must be saved in the PNG, TIFF or JPEG format (PNG preferred).
- Entries may be hand-drawn, rendered or raytraced. "Hand-drawn" here
means drawing the image in a paint program on the computer, not on
traditional media and then scanning. Scanned elements are not
allowed.
- Specify the gamma of your image, preferably in the PNG file, for
proper viewing. If you don't know what "gamma" is, then don't worry
about it.
- At least three (3) intermediate "working images" must be supplied,
depicting the progressive steps in creating the final work. The
working images must be named "work" followed by a numerical suffix
indicating the order of progression from least complete (lowest
number) to most complete (highest number). For example;
"work-01.png", "work-02.png" and "work-03.png".
- Only one entry per artist may be entered in this category.
- Maximum size is 80x1000 (80 columns, 1,000 lines).
- Must be saved in ANSI, ASCII or XBIN format (XBIN preferred).
- Palette and font modification may be utilized in XBIN.
- Each image will be displayed on the screen for 30 seconds.
- ACiD View 6 for Windows will be used to display all entries.
- At least three (3) "working images" must be supplied, showing
intermediate steps in creating the final work. The working images
must be named "work" followed by a numerical suffix indicating the
order of progression from least complete (lowest number) to most
complete (highest number). For example, "work1.ans", "work2.ans"
and "work3.ans".
- Only one entry per artist may be entered in this category.
- Minimum and maximum play time is 1 and 10 minutes long, respectively.
- For songs longer than 3 minutes, only the first 3 minutes will be
played for the purposes of voting.
- Both tracked and non-tracked music will be accepted.
- For non-tracked music, Ogg Vorbis format is preferred.
- Tracked music files will be played in the latest version of MODplug.
- All other songs will be judged based on how they sound in WinAmp 5
with no custom plugins. If you are unsure how your song will sound
in WinAmp, consider mixing to OGG (preferred) or MP3 format for judging.
- Only one entry per musician may be entered in this category.
- A fastmade competition with a twist!
- At the start of the party we will announce 3 randomly selected words.
For example: "POLKA", "MUSHROOM", and "CASINO".
- The works of art can be anything that falls in the above categories
of demo, deviantART graphics, textmode or music while creatively
making use of the announced keywords.
- Jurors and voters will be voting for the best production which at
the same time does the best job of incorporating the randomly chosen
words.
- Productions may not run longer than 10 minutes.
- Only the first 3 minutes will be displayed or played for voting
purposes.
- The Wildcard Compo is our open wild competition.
- Entries may be anything from a live performance, pre-rendered
animation, short film, interactive video game, console demo,
et cetera.
- Submission must not run longer than 10 minutes.
- Only the first 3 minutes will be displayed or played for voting
purposes.
- If you have any questions regarding connecting your device(s) to our
projection and/or audio hardware, please contact us in advance.
We will not be able to supply special adapters for your device(s).
- Setup:
-
Two Cobalt Flux dance pads connected to a PS2 will be used. We will be
using the American "DDR Max 2" game for all songs. All songs available
in the game will be unlocked. We turn off the danger warning and use
Type2 arrow coloring.
- Signing Up:
To enter, players must fill out a sign-up sheet and play a qualifying
song. Sign-up sheets will be made available at the party. Players must
sign up by 6 PM on Friday. The qualification will take place on Friday at
7 PM.
If there are too many players for everyone to play a qualifying
song, we will consider people on a first-come, first-served basis. To
ensure that you can play, sign up early! We will guarantee that
everyone who signs up within the first 30 minutes will be permitted
to play in the qualifying round, even if this takes us over two hours.
- Qualification:
We will choose a qualifying song. It will have a difficulty in the range
of six to eight feet, and will be in either standard or heavy play mode.
All participants will play this song, and be given a score according to
the following rules:
| O.K.: | +6 |
| Perfect: | +2 |
| Great: | +1 |
| Good: | 0 |
| N.G.: | 0 |
| Almost: | -4 |
| Boo: | -8 |
Only the top 16 players will advance to the tournament, which will then
be single elimination. If there are any ties in the qualifying round,
they will be resolved with an additional qualifying song, chosen by us
in advance. Tie-breaking songs will have a difficulty of 8-9 feet. Ties will be
resolved AFTER the 2-hour qualifying period is over.
There are a few cases in which one player has a higher score, but
the other player has a higher grade. We will still use score to determine
a winner.
- Tournament Matches:
The tournament takes place at 9 AM on Saturday.
Each match will consist of three songs. We'll decide who chooses the
first song by flipping a coin, with the winner choosing the song and
the loser choosing its difficulty. The first song must have a choice
of difficulties, so Challenge-mode-only songs are not allowed for this
song. The winner of the first stage chooses the second song and its
difficulty; the loser of the first stage chooses the third song and
its difficulty. Challenge mode songs are allowed in the second and
third rounds.
Player ranks in the qualifying round will be used as seed positions in
the actual tournament. The tournament structure will look like this:
| A | 1 vs. 16 |
| B | 5 vs. 12 |
| C | 8 vs. 9 |
| D | 4 vs. 13 |
| E | 3 vs. 14 |
| F | 7 vs. 10 |
| G | 6 vs. 11 |
| H | 2 vs. 15 |
The winners will continue to the second round:
| J | A vs. B |
| K | C vs. D |
| L | E vs. F |
| M | G vs. H |
And then the third round:
The winners of the third round will play for first and second place (N
winner vs. P winner). The losers of the third round will compete for
third place (N loser vs. P loser).
A player wins a song if they score higher on that song than their
opponent. We will use the same scoring method as the qualification
round. To win a match, a player must win 2 out of 3 songs. If the same
player wins the first two songs, the third song will not be played. In
the event of a tie at the end of the third song, the combined score of
the first two songs will be used to decide the winner. In the extremely
unlikely event of a further tie, The players will continue alternately
choosing songs until someone wins, sudden-death style.
A player may only select a given song once during the entire tournament.
They may choose the qualification-round song, if they wish, but only once.
During the first round of the tournament, players may choose Light,
Standard, Heavy, or Challenge difficulties (Beginner mode is never
allowed). During the second and third rounds, only Standard, Heavy,
and Challenge difficulties are permitted. The final two matches will
be Heavy or Challenge mode.
- Options:
Only the speed option (1x, 1.5x, 2x, etc.) is allowed. Players are not
required to play at the same speed.
- Sportsmanship:
We expect all participants to be courteous and well-behaved. Disruptive
behavior is grounds for disqualification. Players behaving disruptively
will be warned once, and disqualified if poor behavior continues.
- Welcome to the greatest international scavenger hunt brought to you by
2600SLC and
Rootcompromise.org.
- You will be given a listen of items and tasks worth anywhere between 1
and 100 points. Between the time you receive the official DC801
Scavenger Hunt list and 5:00 PM MST on Saturday your goal is to
collect as many of these items and complete as many of these tasks as
possible. The team with the most points at the conclusion of the hunt
wins. Prizes will be awarded to the top three teams.
- Commandments:
- Teams are limited to a maximum of 5 people.
- No item or task will be counted after 5:00 PM MST on Saturday. This includes
any items that can't get submitted by the judges in time (usually
caused by waiting until the last minute to turn in items).
- Items must be brought to a staff member for validation. Members
will be wearing
authorized badges. Points will be logged only at the Scavenger Hunt table.
- Only one of any item will be counted per team. Items marked as
"task" require proof of completion; video footage, audio recording, or
a photograph of the
task. Items marked as "item" need to be shown to a staff member. If
in doubt, ask a Scavenger Hunt staff member. DO NOT bother the
regular Pilgrimage staff.
- DC801 and Rootcompromise.org reserves the right to publish any
media brought to us or given to us in relations to the hunt. Copies
of video footage and images may be included in our archives.
- Bonus Items are high value endeavors that can be obtained through
special hand delivered notes upon completing a task. They could be
puzzles, items, or excursions. DC801 Scavenger Hunt staff can create
bonus items and designate point values as they see fit.
- The first team to find a listed or bonus item will receive the value of
the item plus 5 additional points.
- Points may only be granted by a member of the DC801 Scavenger Hunt staff.
- The first team to register will receive 50 points, second team will
receive 25.
- Team registration closes Friday night at midnight, teams may decide to
compete and register their team anytime before then.
- More information can be found at http://www.scavengerhunt.org/.
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